Documentation
Smart Sprite Sheet Packer
Pack sprites into atlas assets for Unity, Cocos Creator, and Godot.
Open tool 6 min read
Sprite Sheet Packer arranges PNG sprites into an atlas, then exports engine-ready PNG + JSON bundles.
Standard workflow
1. Upload PNG sprites, or arrive with slices handed off from AI Sprite Cutter.
2. Manage the item list: rename, select, or remove frames as needed.
3. Set atlas size, padding, naming prefixes, and the target engine (Unity / Cocos Creator / Godot).
4. Review the atlas preview and packing diagnostics, then export the engine ZIP.
Feature overview
- Multi PNG upload and append
- Consume pending handoff from AI Sprite Cutter
- Item list rename / remove / selection sync with preview
- Atlas size and padding controls
- Engine targets: Unity, Cocos Creator, Godot
- Atlas PNG and bundle name prefixes
- Manual pack plus auto re-pack when settings change
- Atlas preview with frame highlight
- Export atlas PNG, engine JSON, and ZIP bundle
- Shortcut link back to AI Sprite Cutter
